Each faction will most likely have three leaders as for the Greenskins, the two revealed so far are Grmigor Ironhide and Azhag the Slaughterer. As expected, Creative Assembly is going to offer almost the entire Old World right from the start – from the icy Norsca and Chaos Wastes in the north across to Tilea and desolate Badlands in the south, and from the green coasts of Estalia and Bretonnia in the west to the soaring World’s Edge Mountains in the east.įirst thing you do when you start playing is choosing the leader of your faction – a so-called Legendary Lord. More importantly, the game area is vast and really diverse. The Old World is filled with breathtaking landscapes and details that build up great atmosphere: dwarven fortresses raised in the mountains, wastelands dotted by bonfires and skewed orkish banners, Winds of Magic floating here and there, occasional ruins, as well as heroes and beasts of different races. This is because of the transition into a fantasy universe.
Warhammer is still in its Alpha, so in terms of technology, the game looks similar to what we saw in Rome II, but the overall impression is that Warhammer is much more enchanting. Just as in previous Total War games, you get to look at the world from two perspectives: a small-scale 2D map of the entire game area and a close-up 3D view prevailing in battles.
Let’s start by briefly summarizing overall gameplay mechanics.